UNIHACK - Melbourne's premier student hackathon - is back on August 15 at Inspire9, Richmond.

UNIHACK brings the most talented programmers, designers, thinkers and creators in one location to build something awesome. Teams of up to four students have 24 hours to design and build their idea. It can be anything - a website, a mobile application, or even a robot. It just needs to work when it is presented to the judges.

Find out more information on our website - http://unihack.net/


  • UNIHACK is open to all university and TAFE students in Australia. The only requirement is that you must be an enrolled undergraduate, honours, postgraduate or TAFE student when UNIHACK begins.
  • You and your team members must have purchased a ticket at unihack.net. Unregistered participants are not allowed.
  • Remote participation is not allowed.


You must submit your project by 2:15pm on Sunday August 16. If you do not submit your project by this time, then it will not be considered for judging.

In addition to the details about your project and how you built it, you must provide the following:

  • A video demo
    You must upload a screencast or product demonstration of your application or prototype to YouTube or Vimeo. It must be a no-frills and silent/muted video that demonstrates your application. We will not accept videos of PowerPoint slides. We want to see your prototype in action.
  • List all third-party material
    If you have any legally licensed material or tools that are freely available (as per Rule 5 in the Basic Rules), we would like you to list them in your submission. For example, if you used Bootstrap or any APIs (e.g. Braintree).
  • A link to your repository
    We require you to provide us with a link to your repository for judging of certain prizes. Remember, your repository must be public.

If you have created a web app, you are free to submit a link to a live working copy of your project with your submission. However, this is optional and not required.

Hackathon Sponsors


$11,300 in prizes

Major Prize: First Place

$3000 in cash, seats at PwC's prestigious Technology Academy, and every member of your team gets a Sphero 2.0 (worth AU$199.99 each)

Major Prize: Second Place

$1000 in cash

Major Prize: Third Place

$500 in cash.

Best Design

Awarded to project with a good looking and very usable interface design. Prize: Adobe Creative Cloud for each team member.

Most Creative Idea

Awarded to the project with the most original idea or reinvention. Prize: Parrot AR.Drone 2.0.

People's Choice Award (sponsored by Freelancer)

Awarded to the project that wins the hearts and minds (or the most votes) from the public. Prize: $100 JB Hi-Fi Gift Card for each team member.

Least Hacky Hack (sponsored by Commonwealth Bank)

Awarded to the project whose code quality soars above the competition despite the pressures of UNIHACK. Prize: Adruino Kit for each team member.

Making Things Happen Award (sponsored by IMC Pacific)

At IMC, creative and innovative solutions are highly valued, and making them happen today is critical in maintaining our competitive edge. Prize: Apple Watch for each team member.

Best Mobile Hack (sponsored by Outware Mobile)

Awarded to the team that best solves a problem using mobile technology and features the best user experience and interface. Prize: Raspberry Pi for each team member.

Best Use of PayPal/Braintree API

Awarded to the team that can best uses Braintree/PayPal's APIs in their project. Prize: Developer Survival Kits (including PayPal Here) for each team member.

Best First Year Hack

Awarded to the best project created by a team entirely made up of first year uni students. Prize: Mentoring session with an EY partner.

Devpost Achievements

Submitting to this hackathon could earn you:

How to enter

  1. Visit unihack.net and register by purchasing a ticket.




Judging Criteria

  • Originality
    Is the hack more than just another generic social/mobile/local app? Does it do something entirely novel, or at least take a fresh approach to an old problem?
  • Technial Difficulty
    Is the hack technically interesting or difficult? Is it just some lipstick on an API, or were there any technical challenges to surmount when building it?
  • Polish and Design
    Is the hack usable in its current state? Is the user experience smooth? Does it work as the creators say? Is it well designed?
  • Usefulness
    Is the hack practical? Is it something people would actually use? Does it fulfil a real need? Does it fulfil a real need people have?

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